Since there are almost never two identical production pipelines, custom tools always need to be developed to address problems (e.g. OpenEXR's API makes tools development a relative ease for developers. If a compositer is not happy with the current level of specularity, they can adjust that specific channel. The multi-channel concept also reduces the necessity to "bake" in the aforementioned data to the final image. Since it can store arbitrary channels- specular, diffuse, alpha, RGB, normals, and various other types-in one file, it takes away the need to store this information in separate files. OpenEXR's multi-resolution and arbitrary channel format makes it appealing for compositing, as it alleviates several painful elements of the process. OpenEXR, or EXR for short, is a deep raster format developed by ILM and broadly used in the computer-graphics industry, both visual effects and animation. Overview Ī full technical introduction of the format is available on the OpenEXR website. It also has arbitrary channels and encodes multiple points of view such as left- and right-camera images. It is notable for supporting multiple channels of potentially different pixel sizes, including 32-bit unsigned integer, 32-bit and 16-bit floating point values, as well as various compression techniques which include lossless and lossy compression algorithms. OpenEXR is a high-dynamic range, multi-channel raster file format, released as an open standard along with a set of software tools created by Industrial Light & Magic (ILM), under a free software license similar to the BSD license.
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